Final Fantasy Resonance: HD-2D Remake, Turn-Based Combat, and Classic Nostalgia (2026)

In an exclusive interview, the producers of Final Fantasy Resonance, Keisuke Nakashima and Hiroto Furuya, delve into the creation of the first HD-2D Final Fantasy game. They reveal that the concept for the game was born out of a desire to revisit the classic Final Fantasy experience, specifically Final Fantasy V, and to create a game that would appeal to both long-time fans and newcomers. The game's development timeline spans six to seven years, with the initial idea emerging around the time of the Brave Exvius mobile game. The producers discuss the influence of Final Fantasy V and VI on the game's combat system, which combines elements of the Job system with unique character traits, resulting in a satisfying and intuitive battle experience. They also address the story's focus on crystals and the father-child relationship, aiming to capture the traditional Final Fantasy experience. The interview highlights the resurgence of turn-based RPGs, with the producers attributing this to the accessibility of handheld hardware and the influence of creators who grew up playing these games. They express optimism for the future of turn-based RPGs, suggesting that technological advancements can create fresh experiences that feel familiar and modern. Overall, the interview provides an insightful look into the development of Final Fantasy Resonance and the broader trends shaping the RPG genre.

Final Fantasy Resonance: HD-2D Remake, Turn-Based Combat, and Classic Nostalgia (2026)
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